Anteater Dude

Game character

Game resolution character, 8180 polygons, uses two 512X512 diffuse maps and two 512X512 normal maps.

I created this character as an art test for a game studio, I followed provided concept sketch.
Low-res mesh modeled in Maya, Detailed in Zbrush. Normal and AO maps beked in Zbrush and Topogun.
Photoshop used to paint textures.
The top part of image shows low-res model Maya render with color and normal maps applied.
Bottom part of the image shows low res model with only normal map applied and wireframe.

Completion time: Approx. 40 working hours.

Quicktime turntable, click here

anteater

 

Diffuse color maps

color map

clothes color map

 

Normal Maps

head normal map

clothes normal map

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Tatiana Malinko©2010