Resume

Tatiana Malinko
3D Character artist
www.tatianart.com3d@tarianart.com • (415) 794-6863

Resume in MS Word Format, Click here

 

Objective

Seeking a 3D character artist position with the animation or computer games company,  to work collaboratively within an art team  creating highly detailed character art for games and to grow artistically within a dynamic team of game developers.

Overview

• Over 4 years experience as 3D character artist working for film and computer games industries.
• Expert knowledge of human and animal anatomy.
• Ability to work in variety of art styles, from highly stylized to hyper-realistic.
• Experience in facial rigging and set-up for animation with blendshapes and skeleton.
• Texture creation, including Diffuse,  Normal, Displacement, Specular maps, UV mapping.
• Experience with Fur and Hair creation within Maya
• Architectural and fine art background.

Shipped titles:

• Vivaty experience, www.vivaty.com
• Vivaty Flash 3D experience, www.vivaty.com
• Arcadia, on-line social gaming network

Tools:
• Maya, Zbrush, Mudbox, 3DS Max, Potoshop, TopoGun, Deep Paint 3D, Ogre 3D game engine, Vivaty studio, Corel Painter.

Professional Experience

• July 2008-Jan 14, 2010 Senior Character artist, www.vivaty.com, 4400 Bohannon Drive, Ste. 101, Menlo Park, CA

• Vivaty experience, www.vivaty.com
• Vivaty Flash 3D experience, www.vivaty.com


• In charge of customizable avatar look re-design and implementation in the Vivaty platform.
• Modeled, textured and rigged human characters and their clothing to be used in an on-line social gaming application www.vivaty.com
• Contributed to the modification of character pipeline to improve efficiency and incorporate highly detailed, low    bandwidth avatar art.
• Worked directly with platform engineers to create a Flash 3D version of the product.
• Developed LODs and normal maps for Flash 3D
• Collaborated on documentation outlining the character art creation pipeline for internal use and for outsourcing contractors.

• August 2006-July 2008 3D game artist, Arcadia Entertainment (formerly Hyperpia Inc.), Redwood City, CA.

Arcadia, on-line social gaming network, Ogre 3D engine
Games developed:
Fishing game
Texas Hold'Em
Trivia Taxi
Super Fun Ball
3D Tetris
Dragon Rider (unfinished)
Tennis (unfinished)
Feed the ducks
Treasure Hunt
Space Invaders (FPS type game)
Toy War (unfinished)

• Modeled, textured and rigged characters, props and environment objects for prototype MMOG type game.
• Collaborated on an early art pipeline development
• Created and maintained technical documentation on art pipeline, rigging and export to engine.

• June 2005-July 2006 3D character artist, Xzault Media group, San Leandro, CA, www.thexplorers.com

• Modeled and textured stylized human and animal characters for animated film The Xplorers. Created complex skin shaders and fur within Maya.
• Interpreted concept art for more realistic looking characters, mentored modeling interns, prepared renders for presentation.

Education:

• 2006-present Some graduate level studies towards MFA sculpture, Academy of Art University, San Francisco, CA. Focus on sculpting human anatomy.
• 2002-2005 BFA animation and Visual Effects, Academy of Art University, 79 New Montgomery Street, San Francisco, CA 94105
Specialization: 3D modeling.
• 2001-2002 Coleman College, La Mesa, California. Studied computer science.
• 1993-1995 . City College of Architecture, St. Petersburg, Russia . Studied towards a degree in architectural restoration of buildings and structures

Samples of artwork:
www.tatianart.com
References might be seen on linkedin profile:  http://www.linkedin.com/in/tatianart


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